Stellaris fortress adjusting energy supply. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Stellaris fortress adjusting energy supply

 
It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary sourceStellaris fortress adjusting energy supply  1

This step lets you use either an army transport to force entry, or a science ship to trigger a power surge. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds and Statecraft. Total achievements: 174. Record Total Segment Operating Margin (1) in Q3 of approximately $210 million, beating Illustrative Total Segment. Content is available under Attribution-ShareAlike 3. Use 2-1 energy-kinetic weapons, and. Constructing a starbase requires first fully surveying the desired system. . 0. Enhanced image quality: STELLARIS provides an ideal combination of brightness, resolution and contrast. However, just having even the slightest fire rate increase (something like 1/10th of a second fire rate faster than an enemy craft) gives you a single-shot damage lead on the enemy and is likely worth it, since you'll get the killing shot first all other things equal. Each Fortress is 9. 1m fleet power (and yes, that's just a little less than one-fourth of my total fleet power) Last edited by windoverwaves ; Jan 30, 2022 @ 8:32am. Hello I noticed that food base production has 12 instead of 8, which means you can easily double the food production with some bonuses to production. . Unfortunately there isn't a repeatable for naval capacity that I can find. ago. and if there was a ship lost throw up a fortress to kill any enemy science ships coming that way. Be aggressive — unlike standard rules of engagement in the game, getting closer to the Lost often brings more bonuses than risks. If your fortress world had been filled with mining buildings instead of fortresses, for example, your colony may have been producing 100+ minerals per month. Expand user menu Open settings menu Open settings menuR5: Saw the post from u/koitern showing a planet producing 27k energy and decided to show my even more ridiculous organic processing plant which produced almost 70k energy a month (without purging!) Done in a vanilla run. Energy is a global empire-wide resource. They're something of a baby dyson sphere. Yes, I'm only able to build half of the megastructures, not because of a bug, but because I don't know how to access the others. Gotcha, that makes sense. It also changes how exploration works. Stellaris 2. Early on marketplace of ideas is great to get traditions quicker and consumer benefits are also great to keep consumer goods production in the green. 2 energy per unitThoughts on Adjusting Tech and Tradition Cost. Supply lines representing ships in combat could be easier, as ship power could be made finite. You get Alpha tech from Sophia. © Valve Corporation. The energy cost is problematic early game, especially if you use robots, but that tends to balance out fairly quickly. FinellyTrained • 4 yr. Medium. Trading Hubs + Offworld trading (which can only be on on inhabited worlds) Optimize your buildings for Energy. Showing 1 - 1 of 1 comments. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. (theoretically should. Energy Torps should do more damage than Tach Lances, to counter balance the travel time, maybe even put some splash damage on them. Basically you take all possible traits, to increase the production (symbiosis trait), give second species food production, and strength, make your empire into a kingdom which adds more basic. put some fortress world habitats on chokepoints/important systems. If it is in critical choke point, make it a world that is absolutely impossible to take down. You can only build one per planet. You will get much more out of each job if each habitat is doing one thing more or less, as the specialization bonuses can get really high. Gain entry by deploying the science ship. Planet_Class pc_ [Insert Planet Class] First Select the Planet You Wish to Change the Class of, then open the console and enter the Console Command. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. Depending on your difficulty and settings, the AI economy might simply be floating on their sheer bonuses and they are spamming fortresses because that’s actually the correct choice, or their economy may be in free fall and they can’t correct because the new logic is buggy. They also provide a sizeable boost to naval capacity and, if you have Citizen Service, unity. At first, they were a bit sluggish and not really useful, but ever since Federation DLC, Habitats are really a good thing to have for. Why. Stellaris Dev Diary #318 - Announcing Astral Planes. FTL drives are improved with advancing technology, eventually unlocking drives which can "jump", moving from one system to another in an instant. For all people that search or will be searching in future: Yes, you can spawn new systems (including enigmatic fortress ) There is console command: effect random_system = { spawn_system = { min_distance = 20 max_distance = 50 initializer = "guardians_init_fortress" } } Here on Paradox forums you. Four-leaf clover of DEATH! A Screenshot of Stellaris. I have all my sectors set to make energy, all the empty and energy tiles on all my worlds making energy, and it'll still be running dry. My energy is by far the resource I have the most of and it’s normally around 800 a month but every now and then it drops to -800 for one month to up to a year. It kept "respawning" for me, and each time I "killed" it, another batch of events started. So, even taking some of the “weaker” choices is beneficial. Balance of Power: As the mid-game rolls out, smaller Empires would form Defensive Pacts, join Federations, be Vassalized, or be annexed by bigger ones. And this resupply value is an area. However it is not for the faint hearted and inexperienced player. You can fight Larger AI Armies in HOI4 without a problem (Perfect system I think), EU you can at least prepare a war chest to fight a larger opponent or fight it out from in a fort and wait until the AI runs out of manpower. Energy Nexus, Alloy Nano-Plant) and just Paradise Domes to supply your housing needs. 22. Made even worse by the fact I have up to 60 mods running, it's a pain to figure out what - although usually best to start with the last one subscribed too or updated. Consumes power. S&P Global Commodity Insights. The auto cannons make evasion almost impossible so big ships are better than big ones. It's not a single strategy but part of a defensive plan to protect your borders. Situations are narrative or mechanical events that develop gradually rather than occurring immediately upon triggering. You will probably need to get total fleet power that's comparable to theirs as well as designs that counter them. When I built up a large enough fleet to destroy it the option to “avoid it” or “send a team in” popped up. Stellaris Habitat: Complete Guide [2023] June 27, 2023. 25 habitable world, 1. Had this event with the gigantic Enigmatic fortress. 3. Go to Stellaris r/Stellaris • by gerlok123. Stellaris. In my experience i just fill all the slots with Fortresses and all the districs are city ones. 8. This page was last edited on 17 April 2018, at 17:10. Stellaris - Enigmatic Fortress Mechanics. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. About 20 in-game days after I posted this, the extradimensional invader crisis started and spawned right next to my territory, so I went with shields for immediate utility. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Sending in a Demolitions Team using an Army. The alien invader from the Game Boy game Super Mario Land. You're right. The build cost is 100 alloys and an additional influence cost on top of that. Sell off excess bulk of other resources and special resources ( motes, crystals, gases, ect) to manage for your energy loss until you're back in the positive. The science ship has two possible options, one with a higher energy cost and one with a lower energy cost. I'm physically incapable of writing concisely, so I've put the important section in bold. Against the enigmatic fortress or the dimensional horror, corvettes will get slaughtered. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending. So as the title says, with the ancient cache and giga structures mod. 2 Sollte sich in Zufunkt was an den Mechaniken der Festung ändern werde ich d. #4. It is developed by Paradox Development Studio and published by Paradox Interactive. They took a system from me and I immediately jumped into the system to take it back, but my fleet stack of 200k was immediately destroyed by this fully outfitted Starbase that popped up out of nowhere. Dosnt matter, bout their tech level, if they had a Scientist at high enough level to do the anomaly then they can. You know the dynamic sector one we have now for planets? That, but for star systems energy supply range. A place to share content, ask questions and/or talk about the 4X grand strategy…Stellaris Fortress Worlds provide a buffer or roadblock to stop enemy fleets from laying waste to your important colonies. But you sound bugged, defense platforms are a "starting tech". 4. 25. Subscribe to download[Stop updating]Origin - Fortress Combat Star System - RS. 0 at the time of writing as there is not much variety/customisation and the 5 perma locked building slots can make building habitats feel wasteful- as a science habitat or alloy foundry habitat will produce a good amount of specialist resource output- but there is simply not enough building. You just need to counter them with the right ships and weapons. Because of that, it increased its supply, the bulk of which it has sold. If you don’t have one, then you’ll need to do the Home System. How exactly do you get the energy for upkeep of a…Xenos are knocking on the door, so let's get them stuck for decades. 35. By: Navarre. Stellaris wiki has a guide for the riddle, but honestly they aren't really that necessary. 5 x 1. Stellaris > General Discussions > Topic Details. 2113. 2113. Vuk Radulovic. ago. This page was last edited on 11 March 2023, at 19:41. The vast majority of your energy should be coming from your planets. Losing supply in my mind, would lower fleet power as they lose energy and ammo (All just boiled down to a logistical point system IE: fleet A has 25000 logistics supply, etc. I have 6 entry points into my domain, so i built a Star Fortress at every point to stop anyone coming in. Never bothered with the bomb. I found it through paying one of those new factions/traders for information and got a "Mission" in my situation log that there was something in the spot I can track. Just seems to be the normal five research projects and that's it. then the following will happen: and 10 energy credits will be added to planetary production, and actually to incomes. Enigmatic Fortress research i found the damn thing, beat it and did the chain, did they change it to give 1 of the research options or am i supposed to get all? cus in my game i only get the energy generator to research and nothing else. 416K subscribers in the Stellaris community. Even ignoring natural tile resources if needed. Click to expand. You know the dynamic sector one we have now for planets? That, but for star systems energy supply. Ion Cannons turn into fortresses in existing saves from what I understand. Fortress worlds is the only thing that isn't limited by anything other than your economy. If you make the wrong choices, the fortress will re-power, and you will have to fight it again. Alpha strike from battleships pretty much decimates anything the AI throws at you. The ships get close and wipe out my platforms super quick. This is a patch for "Real Space --System Scale" of " [JP] Origin --Fortress Combat. -62 Military Stations (5) heavy stations 8 energy) 1 (fortress 22 energy) -295 Stations Though of a new way to exploit mineral/energy to next level 2 Robotics each planet for maximum efficiency no station at all that surely will give me +++ energy en enough minerals for tremendous fleet. 1/3: You get the Encoder AND the Decoder. I thought this would be a quite even battle with the station holding up long enough for my fleets to reinforce but to my surprise the battle was over in just a few days with minimal. ; About Stellaris Wiki; Mobile view A star fortress costs 5EC upkeep - so we have a total of +55EC per star fortress. Capcity Overload edict, if you've got the influence. Titans. It adds back the defense station and defense fortress that were removed after 2. Content is available under Attribution-ShareAlike 3. NEW YORK--(BUSINESS WIRE)--May 4, 2023-- New Fortress Energy Inc. The Interstellar Imperium was once a decentralized vassal-state of the Domain of Man, ruled by a council of Domain-approved local magistrates, each controlling assets within a particular sector of space. These create Enigma Reader jobs that turn energy and consumer goods into enigmatic energy. (Nasdaq: NFE) (“NFE” or the “Company”) today reported its financial results for the first quarter of 2023. Your fleet is the biggest energy sink in the game. It's easy to justify it as military. Obviously, scaling is something that can be adjusted in a very general way, but now that the AI are. Unfortunately, the original authors have not updated it for a long time. The repaired Dreadnought is the same as listed. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. You have 4 options here. This is awful, I always loved doing the enigmatic fortress. Your second guaranteed habitable planet must be industrial, build your first alloy foundry as soon as possible, buy the necessary resources on the market monthly. When I finally managed to withdraw my fleet, after some time I got 10 pop ups about the fortress powering up again. I think you need the next level building for Stronghold, which would be Fortress. Fortress Doctrine from the unyielding tree is described as reducing starbase upgrade cost by 50%. That should supply you with all the energy you need. Enigmatic Fortress not working properly ? [CLOSED] I know that if you pick the wrong choice, it repowers. In this video, we'll be looking at Fortress Worlds in Stellaris. Fortress worlds are definitely not useful in every game, or even most of the time. CryptoIve one done better than the previous fortress I built. But one of the holdovers from the potato-AI times was managing to stay in competition via (enormous) resource bonuses. pdf at reposhared. Intro. Reply. The travel could have minor draws, as does using ship systems from weapon to shields. Showing 1 - 2 of 2 comments. Research or admin buildings. Component. Alright - gonna try and keep this concise, so it's as easy to digest as possible. As Star Fortress is a tier 3 technology, 6 technologies from tier 2 are required. 2. Unless instant completion of the Fortress chain is a feature of machine empires, in which case the multiple popups was the only actual issue. Just saw someone mention Space Empires, and that got me thinking - we really need ordnance and supply in this game. PROCEDURE. Without mods, combat and war becomes laughable outside of maybe the crisis. 1K votes, 55 comments. Highest I've ever seen was a single battleship at 10k fleetpower. Defeating the Automated Dreadnought gives the following two choices: Salvage the dreadnought for 5000 energy and 1000 alloys and 30x monthly Engineering output (1000 ~ 5000) Engineering research. Core Cracking. Stellaris Ethics That Increase Trade Value. Steps to reproduce the issue. 0 unless otherwise noted. Use force (military ship in close proximity of the fortress, and then you research it in your event log) Study the local star (Level 1 Scientist at fortress system star required. Recent Reviews:To get the best rewards you must:1) Get inside by Science Vessel or Military TransportMilitary Transport will be destroyed, if you pick the Science Vessel, c. Just keep in mind that unless you do the 'puzzle' properly, it can re-activate and will need to be killed again. First time getting this situation. Runs the specified file with list of commands. The Enigmatic Fortress, source of some of the best items in the game. It got annoying, but it meant I had a nigh-guaranteed Enigmatic tech. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. So safely. There's a -50 option for a smaller surge and a -500 option for a larger surge. Energy is a global empire-wide resource. The ball park is 20-30k for any of the Leviathans. Size 16 Earth, maybe 4 power plants, producing 10-15 energy a month: 10 * (10 10) = 10 11 energy a month, enough to overflow about 10 000 times a month, on theblower end. Adjusted EPS for Q1 2023 was $0. To add to that, supply lines for fleets. Summary Highlights. #3. Large. Though given how long a fully built fortress world with shields can take to conquer, the four given by a ring should be plenty for you to get a fleet out to respond to j the threat before The system is conquered without being as much of a resource sink. That defeats the purpose. Especially if you go the spam corvettes tactic. The new update added a logic command for the AI to build fortress worlds once they hit repeatables. 3 comments sorted by Best Top New Controversial Q&A. So basically, maybe one fortress where I want a FTL inhibitor and fortress-planets if possible, on high risk shokepoints. You can get quite strong fleets by doing repeatables. Cheniere Energy reached a six year supply deal over the summer with an affiliate of New Fortress Energy tied to the US LNG exporter s Corpus Christi Liquefaction terminal in Texas, according to a rece. A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable. Chastity the Celibate Apr 4, 2018 @ 8:17am. I thought power hubs just increased energy output of the planet by 10%. 8 - 10k fleet in 2240 is realistic. Stellaris > General Discussions > Topic Details. Every star fortress over your limit increases upkeep by 0. See if any of the planets or perhaps even megastructures you took over have a deficit in credits. The Power HyD detector family provides higher photon detection efficiency (PDE)* extremely low dark noise, and sensitive spectral detection from 410 to 850 nm. Supply lines representing ships in combat could be easier, as ship power could be made finite. But I don't want to give him additional fire power when he'll finally overwhelm the citadel. The game was paused and the losing resources alert came up immediately when I clicked the edict, so it's definitely linked. Stellaris Power Solutions is the leading EPC and Engineering Services company with a regional footprint across Africa and the Middle East. Apparently the best use is to build habitats on asteroids and planetoids that only produce 1 of a certain resource such as energy, minerals or research and then fully devote that station to that resource?For #1, the problem is that the economic score is updated before the production counters at the end of the month, so there is a one-month lag. Eric_Senpai • 4 yr. War. The Citizen Service civic enables you to use Soldier jobs for Unity instead of Bureaucrats or Priests. Binding offtake agreement sets a new sustainability benchmark for U. After that, you can build a starbase for 100 Alloys and an Influence cost determined by the shortest jump path between your target system. Supply, while it might be a little contrived, at least can make sense. Even with 1 dyson sphere its damn hard to maintain energy income when you have to build huge fleets. NEW YORK-- ( BUSINESS WIRE )--New Fortress Energy Inc. All trademarks are property of their respective owners in the US and other countries. How does something that is 4x their dmg so useless against. You not only develop structures, gather resources and create your own unique settlement, but also manage the individual needs of each villager as the lord of the town. Then get the clerks to sustain the anemities then soldier jobs all the way! Ah what a dumbass I am. Certain techs raise the energy storage (physics) and mineral stroage (engineering). 6. This is a little mod that buffs fortresses (large station) within the game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Building multiple replacement strike craft every month? Should cost alloys. Had went down the biological ascension path and had a sub species made up with traits benefiting just soldier/army stuff (very strong & resilient were the main ones off the top of my head, can't remember what else I threw in the pot atm) and then just had my fortress. I made a quick googling and it turns out it should have a popup menu after you power it down/destroy it (this one's not clear). I actually knew that and forgot! I'll have a crack tomorrow. If you need to, live with the deficit for a while. Summary Highlights. Key traditions: Adaptability, Mercantile, Unyielding. Home system research, supply dark matter, Use force, and black hole research. Energy Credits is an energy backed currency accepted by all space-faring races. : (. It would be great to get a fix for this. Red Dox. Select the option to rearrange the tori on the rods; the other three options will reactivate the fortress. #5. If you write to the console. Delete that line completely. i honestly have doubts that it's the fortress and not something else happening around the same time since the fortress doesn't have anything to do with pops. That's. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Currently my default is set to assimilation, so I can't change the living standards through the default rights. Seems pretty slim at a design perspective. This fortress world has ~5000 garrison power which means I have to throw my assault armies into a titanic meat grinder like Verdun or waste years with even a pathetic. So 100% of the advanced resources are just used to sell for energy for like 95% of the time you have access to. #footer_privacy_policy | #footer. Kauldric Jul 30, 2022 @ 12:58pm. SUPPLY Victoria, Victoria, British Columbia. TIL: Habitats can be fortresses now with FTL inhibitors. Early ongoing. . Sell strategic resources in a monthly trade (since you seem to have more than enough of them) Get slaves to work some energy generating jobs. (CTR) announced today the signing of a binding offtake agreement for CTR to supply battery grade lithium hydroxide for use in Stellantis’ North American electrified vehicle. • 7 yr. These have been first launched within the Stellaris DLC Leviathans, though Distant Stars and Historical Relics have launched extra since. Basically the Enigmatic Fortress is a deathtrap that is deemed unbreakable. The Company owns and operates natural gas and liquefied natural gas (LNG) infrastructure, and an integrated fleet of ships and logistics assets to rapidly deliver energy solutions to global markets. AI will no longer build habitats if they have an uncolonised habitat. You still need a strong fleet but one fleet of Titan/Battleship with X/L weapons should handle it with only minor losses if you aren't in repeat techs yet. Place one fortress in the middle of a system with a subspace snare. It's really just a backup supply in case you have to go into the red for some reason, normally colonization costs. 2 I'd rather have more energy districts than minerals. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. Hello I noticed that food base production has 12 instead of 8, which means you can easily double the food production with some bonuses to production. Planetary Shield Generators just eat upkeep when not being. 2. A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Quick question. Planets so tough even Chuck Noris runs away screaming!In this video I break down how Fortress Worlds work, how to get them and when they sto. Since energy and minerals have the same base production, selling minerals for energy isn't a great plan. PsychoX Dec 11, 2018 @ 2:50am. Go to Stellaris r/Stellaris. #10. and Controlled Thermal Resources Ltd. S. If you use the mod, add a planetary cannon to wear down bombarding fleet. The enigma, the riddle. A starbase can also help you repair ships, inhibit enemy FTL travel, and defend your system. But it will provide you with a pretty solid amount of extra Energy. Note to self don't accept vassals without checking if they neighbour a FE. At first, they were a bit sluggish and not really useful, but ever since Federation DLC, Habitats are really a good thing to have for most. This is obviously all inferior to services that directly benefit the government. Technicians give 4-6 energy while clerks give 2 trade value, for instance. Decommission ships to free up energy. The empire-wide total is the only number that matters. I have a clearer view of how to use planetary fortress in higher difficulties (I just played 2 games with max, captain difficulty). You NEEDED at least two or three fleets of battleships/titans loaded with L/X weapons because they were regening way too much at the time. Undock your warfleet and suddenly you go from +40 energy to -20 energy in earlyish game. #2. Chastity the Celibate Apr 4, 2018 @ 8:45am. Fortress do not on any planet, their upgrade stronghold do. The Enigmatic Fortress is particularly beefy compared to other Guardians. Fortress and Citadel are quite irrelevant overall compared to starhold at the time they're online. It gets paid for automatically by the energy from the rest of your empire. Then all of the sudden It crashed to…At that point it'll be something like this: 1/3: You get the shields. But in some situations, fortress worlds can be incredibly useful and make the difference between surviving and total defeat. 9%. As we mentioned in last week's DD, the open beta will not include all the features from 3. Fortresses work best when mixed into the rest of your economy sparingly, filling out building slots that would normally be suboptimal or go completely unused, and giving a little bit extra housing to unlock further building slots. Is this true? If not, what's best loadout? Medium weapons? Large weapons? I'm thinking either medium plasma or kinetic, or kinetic artillery. This mod focuses on external Politics and Diplomacy, adding more content and flavor to the interactions between Empires. Best. 5 million MMBtu per annum of liquefied natural gas (LNG), or approximately 8 cargoes a year, at a price indexed to Henry Hub through. atillery such as giga cannons and kinetica batteries are good against it. Omega_K2 • 5 yr. This page was last edited on 17 April 2018, at 17:10. I chose supply over something like the force limit or combat width system EU4 has because having a force limit or combat width in space just makes no sense. The first portion focuses on the game setup interface prior to any actual gaming while later portions deal. I'd recommend at least 30-35k, or even 40-45k for first try (especially if you're on ironman). That’s great, the AI doesn’t always have great decision making. Ever since it arrived on {capital planet}, we. Balance ratio 1:1 between firerate bonus and damage bonus is ideal for maximize damage output. Upkeep: look at adjusting your economy to help cover the energy deficit you will run once your fleets undock. 2113. Fortress Worlds. 8 Archetype Play-stylespared to read, better leave. For #2, metallurgists don't produce alloys out of thin air. The conference call may be accessed by dialing (888) 204-4368 (toll free from within the ) or +1-323-994-2093 (from outside of the ) fifteen minutes prior to the scheduled start of the call; please reference “NFE Second Quarter 2023 Earnings Call” or conference code 9499542. If all else fails, martial law and a lot of fortress. ago. Vannilla Stellaris has planetary rings but they are barely visible and this problem is amplified if you use bright skybox mods such as: "Beautiful U. 2 reasons make energy management tricky. 0 unless otherwise noted. This is completely missing for Fortress Doctrine, however it still displays the effects of the tradition as normal. The station just got its HP and Shields up and it's just standing there, no MP, it doesnt attack, it doesnt do anything. AI have consistently improved, often patch after patch. Which is why you stack them on a specialized world. The bigger ones would in turn form power blocs opposed to each other as rivals. Vaykor Sep 20, 2017 @ 9:32am. Oligarchy government type for Citizen Service. The game thinks full Bomber setup is the strongest. Physics research. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. ) It is obviously still possible to comeback and win, but to be fighting fleets and maintaining a supply chain, it could make for an interesting dynamic, and force one to. I like this direction. Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with. 1. (At least according the what the Wiki shows) So energy weapons and shields are generally a no-no when fighting it. The aim is to enhance some of the mechanics introduced in Federations, Nemesis and Overlord as well as introducing some mechanics of it. Muscle Energy Technique (MET) is a gentle form of joint manipulation named for the way the client’s own contracting muscles and precise positioning are used to make the. #2. stellaris can't build precursor fortress. These generators extract vacuum energy, providing an almost limitless supply of ship power. Perhaps something for stellaris 2. The stance is a one-of. Trade does have the bonus of producing other stuff then energy which can be a huge boost. So even though a fortress/anchorage or a starbase will eventually decrease the spending due to decreasing ship upkeep it will not get built because the building itself has an upkeep.