Dnd thunderstep. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Dnd thunderstep

 
A sphere of shimmering force encloses a creature or object of Large size or smaller within rangeDnd thunderstep DnD weekend at friends' out of state, we did a couple one-shots in the game setting of a module that we did a couple years ago using those characters, those of us who wanted to continue them

260. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. A sorcerer, sometimes known as a sorceress if female, was a wielder of arcane magic that tapped into the Weave in ways bound only by their own willpower. ; Anti-Hero: After exposure to the cruel world of political intrigue, pretty much all of them have developed a. On a failed save, the creature takes 1d8 bludgeoning damage. If a spell effects a character, then that character is a target of the spell. Condition Immunities Charmed, Frightened, Paralyzed, Poisoned. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. A Complete Guide to Playing a Tempest Cleric in 5e D&D. Damage/Effect. Casting Time: 1 bonus action. Objects come to life at your command. Boots of the Winterlands. You teleport yourself to an unoccupied space you can see within range. DESCRIPTION. , one target. The lightning ignites flammable objects in the area. I have seen several youtubers make the recommendation to swap Misty Step for Thunderstep at level 5 and above for Warlocks, as the natural progression of your teleportation spells. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). You have advantage on the attack roll if the target is wearing armor made of metal. Fighter if you want to have the beloved action surge. " The flight lasts for one. Each creature under the cloud. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. Misty step targets yourself. You're trying to combine a higher-level (at least level2) Thunderwave with a higher-level (at least level3) Misty Step (if Misty Step could be cast at higher levels). Forcecage. Wish for a Find Greater Steed pegasus, then use the free Misty Steps to teleport yourself and your pegasus around. Counterspell. 0 LicenseThere's a Pathfinder 1e Gunslinger/Inquisitor who casts silence to remain stealthy as they infiltrate camp run by giants. The tarrasque has advantage on saving throws. Even if the aura was weak and hard to detect, the actual enchantment was quite potent. , one target. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. The treant magically animates one or two trees it can see within. Not every spell must be of utility, try to take some spells that deal damage but focus in utility. 5th Edition. Here's the relevant rule:. Boots of Striding and Springing. So Misty Step instantly teleports you to an unoccupied space up to 30 feet away. An unwilling creature must make a Dexterity saving throw. 120 ft (60 ft ) DEX Save. To play Dungeons & Dragons online, all you really need is an internet connection. This means, then, that the character would be blinking back into the material plane at most once every 6 seconds in in-game time. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. Casting Time: 1 Action. It manifests in an unoccupied space that you can see within range. Shield PHB: A fantastic boost to your defenses. As others have implied, Thunder Step gets away with it because it takes away control of the damage. Ships, buildings (floor, walls, and roofs), household items and tools, etc. Size. Lore Bard Level 6 Magical Secrets. On a failed save, the creature is enclosed for the duration. The target has advantage on Strength checks, and his or her carrying capacity doubles. , climb 20 ft. Lightning springs from your hand to deliver a shock to a creature you try to touch. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. If three-quarters of a target’s. You can bring along objects as Thunder Step Compendium - Sources->Xanathar's Guide to Everything Thunder Step. A round represents about 6 seconds in. The operative word there being unoccupied, since a creature occupies the space it is in you couldn't teleport immediately onto it. The range of the spell is now 5 feet. The attack occurs right before the creature leaves your reach. You leave the grappler behind. None. S. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. RevanRules. Thunder Step. Thunder Step You teleport yourself to an unoccupied space you can see within range. 1 Action. You can also use your action to temporarily halt the effect or to. These D&D 5E Free Basic Rules only contain a fraction of the races. r/dndnext. The shackles adjust to fit a creature of Small to Large size. You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). 1. Challenge 7 (2,900 XP) Proficiency Bonus +3. The first route would be exactly what you suggested - a Charisma saving throw, using it against the spellcaster's saving DC. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . I'm in act 5 and just levelled up one of my generals to level 14. Monk. Why Aasimar is the Best Race for Divine Soul Sorcerers. I figured thunderstep wasn't something I'd need often, but something that could be a real life saver in the right moment. A comprehensive list of all official Ranger spells for Fifth Edition. Cleric Level. EFFECT. Artificer can cast the following thunder spells: Booming Blade. You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep. A place to discuss Dungeons & Dragons. you has disadvantage on the attack roll. For the duration, these plants turn the ground in the area into difficult terrain. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The target gains no benefit from cover for this saving throw. When in a fury, a barbarian of this path taps. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. Cantrip. Creatures made of “inorganic material” have disadvantage to the Con save. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. Thunderwave. The map of the Thunder Cliffs Caves represents the cave system at low tide. Ideas for dnd Scams. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The griffon makes two attacks: one with its beak and one with its claws. Hit: 27 (4d8 + 9) piercing damage. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. Thunderstep Boots. Since Disarm doesn't technically allow you to directly steal an item (it falls to the ground and opportunity attacks also seem debatable), is there an action or feature that allows. Even if the Thunderstep is held, it is not 'be teleported,' which is what the Thunderstep would do. Damage/Effect. LWave: A blast of lightning in a 60-foot sphere originating from you. Introduction. Blink. Radiant damage, dealt by a cleric’s flame strike spell or an angel’s smiting weapon, sears the flesh like fire and overloads the spirit with power. Thunder Step. Classes: Druid. You don’t need to provide a material component when casting identify with this class feature. Yes, you can avoid fall damage using Misty Step by casting it on the round you would have crashed into the ground. i have form of dread which already does a lil frightening, and i have a free misty step from the fey touched feet, which already does some teleporting. ) Your body becomes blurred, shifting and wavering to all who can see you. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Upon casting the spell, the caster could. If you're picturing a halfling archer with a bow held out, one limb brushing the ground and the other a couple feet higher than the halfling's head, at full draw, that's a shortbow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. Thunder Step. Both Booming Blade and Green Flame Blade say the following:. Dust Devil. If I am wrong, can someone cite to the exact page of Xanathar's that specifies that Thunderstep is a Warlock spell, because it is not listed as such on the Spell page in Xanathar's. Casting Time: 1 action. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. To further the absurdity, by RAW, misty step cannot carry objects at all, so you arrive at your destination naked, leaving your equipment behind. It takes 2d10 fire damage on a failed save, or half as. Arcane Tricksters, just like Eldritch Knights, can learn a limited range of wizard spells: Misty Step at level 8, Blink or Thunderstep at. . Duration: Up to 8 hours. It looks like we failed our investigation check. After Caleb Identified the boots, his initial description was: "can cause you to fly. Yellow strips of magical energy loop around the creature. Barrier Tattoo, Uncommon. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Published Aug 9, 2023. However, 9 creatures are vulnerable to it, which is the highest number of vulnerable creatures for any damage type. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. A round represents about 6 seconds in the game world. If the point you choose is on an object you are holding or one that isn. Clear enough. Invulnerability. Distant spell says:. Forcecage calls out teleportation specifically, so you have to make the charisma saving throw before using Misty Step. The spells must be of a level for which you have spell slots. This spell turns the flesh of a willing creature you touch as hard as stone. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the. Spell Description. Cat's Grace. → DnD 5e Spells. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Thunderwave. Choose one of the following effects; the target gains that effect until the spell ends. The field surpresses any and all magic it comes across (unless that magic effect / spell specifically says otherwise, which Wall of Force doesn't - or if the effect was created by an artifact or a deity) and it extends 10 ft from the caster in all directions. I thought that in 90% of cases it might as well be replaced by a Disengage action. Components: V. Thunderstep outta there, booming all enemies around you with pain. Hunger Of Hadar. The neothelid makes two tentacular tongue attacks. Melee Weapon Attack: +13 to hit, reach 10 ft. Grappled A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. Describe or name a creature that is familiar to you. You have advantage on the attack roll if the target is wearing armor made of metal. It's not even Evocation, so the blasty types. 400 sec Dimensions: 498x498 Created: 4/22/2022, 9:38:11 PMThunderstep . Typical barbarians harbor a fury that dwells within. Each. Sacred Flame. This spell functions as thunderstomp, except as. Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. You manifest a minor wonder, a sign of supernatural power, within range. Setup: The party Fighter adhered to a Mimic is grappled. You teleport up to 60 feet to an unoccupied space you can see. ago. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. Many players would agree that rolling damage dice is one of the most fun parts of Dungeons & Dragons. During this time, you can move in any direction. A Bard could include a handful of other spells if they picked up Contingency . Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Immediately after you disappear, a thunderous boom sounds, and each creature. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. Got pinned against a wall, with an ally beside me, by about 6 enemies. You call forth a draconic spirit. The easiest and most likely way to break a grapple is by moving the grappler and their target apart. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Attack/Save. It extinguishes unprotected flames in its area that are torch-sized or smaller. Slashing (. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. That means 2+1 attacks from the regular action, 2+1 attacks from the action surge action, and lastly 1+1 attacks from the Haste action. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Fog Cloud, Thunderwave. An unwilling creature must make a Dexterity saving throw. . Now let's say an ally of yours successfully grapples you. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a. The duration of this spell is instantaneous and casting. Actions Bite. There’s a reason it’s only got a Verbal component. While frightened by this spell, a creature must take the Dash action and move away from you by the safest. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Choose one of the following effects when you cast the spell. If we do the classic PAM/GWM bladelock, then at level 12 when we can access Lifedrinker (and we've maximized our charisma) with our +1 improved pact glaive. 1 Minute. You could make 1 weapon attack and 1 echo Knight extra attack. A comprehensive list of all official Wizard spells for Fifth Edition. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. The lightning ignites flammable objects in the area. I'm new to dnd, I started out with a dwarven paladin, that sacrificed himself for the group during our adventures on Chult (Tomb of Annihilation). Basic Rules, pg. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Moon Druids are by far and away one of the most powerful classes in the game. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Playing a storm sorcerer is difficult and risky, constantly forcing you to put yourself in harm's way to apply class features which only work at short range while providing essentially no protection from inevitable. Gloves of Thievery. The dragonfly halves the damage it takes from an attack made against it, provided it can see the attacker. Area 60-ft. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. An incorporeal creature isn’t affected. an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. Charge. Given that it specifies willing creatures, but not unwilling ones, I'd pick between two routes, but they'd very much be DM discretion and not RAW/RAI. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Perhaps one of the most overlooked player actions in Dungeons & Dragons is the effective use of character. Returning 0 results for 'thunderstep'. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Free returns Within 90 days. Mass Heal. Price 2,500 gp. You must either have line of sight to your destination or you must specify a. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Thunder Breathing is a Breathing Style that mimics lightning, specifically swift strikes and movements akin to lightning ripping through the sky, and replicates it with the user's movements, techniques. Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur. Though a "melee spell attack" is still a melee attack, it never assumes you make a melee attack with your weapon. In contrast, a type 1 or type 3 yuan-ti malison can attack twice with its scimitar, doing 1d6 + 3 per hit for expected damage of 7 hp per turn, or twice with its. Storm Step. Any equipment it is wearing or carrying isn't transformed. you will need to use your dash action to add to your movement speed. Periapt of Wound Closure. Most classes, like bards, clerics, druids, sorcerers, warlocks and wizards, can cast at least one teleportation spell. Bam, twinning that shit can be awesome. Challenge 30 (155,000 XP) Proficiency Bonus +9. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Its statistics are the same in each form, except for the speed changes noted. It's meant for campaigns where magic is extremely scarce and hard to find. Magic Weapons. Source: Xanathar's Guide to Everything. Range: 60ft. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. It’s the caster’s choice because the caster decides whether to teleport beyond the range of the thunder damage or not. When one of these properties is used, it can't be used again until the next dawn. 2nd-level conjuration. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?Regional Effects. 5th. 2nd. Roll a d20 at the end of each of your turns for the duration of the spell. This spell allows you to 'aim' your damage, and thus you can avoid any friendly fire or the like. The spell moves Victor 10'. However, the thirsting blade invocation gives you an additional attack with your pact weapon IF you take the attack action. The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Small earthquakes are common within 6 miles of the dragon’s lair. Antagonize (UA) Source: Unearthed Arcana 85 - Wonders of the Multiverse. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less because of the chance of success on the saving. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The target has advantage on Constitution checks. WIS Save. Thunder Breathing (雷 (かみなり) の呼 (こ) 吸 (きゅう) , Kaminari no kokyū?) is one of the five main Breathing Styles directly derived from Sun Breathing. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. The duration of this spell is instantaneous and casting time 1 action. Flame-like radiance descends on a creature that you can see within range. It’s also available on sorcerer, warlock, and wizard classes. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. Say you eventually get dominate person or hold monster. Spell Tags: Deception Warding. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Duration: Yes Up to 10 minutes. Thunder. , one target. Compendium - Sources->Player's Handbook. It also has the following additional properties. Before the Flying Thunder God Technique can be performed, users must first mark a target with their "technique formula" (術式, jutsu-shiki). For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. A wave of thunderous force sweeps out from you. 52 new spells, 15 unique feats, and 50 magical items and see their details with a click. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Components: V. DD is fighting with too many other good utility spells. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The. You have plunged into a pact with the deeps. Here's everything on the Wizard spell list that does either Lightning or Thunder damage. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Range: 30 feet. ago. Damage/Effect. Lightning springs from your hand to deliver a shock to a creature you try to touch. Some are found in dungeons, whereas others might be bought. Pick 2/3 levels in warrior or Paladin and there you go. Paladin 5 (or 6) / Sorcerer rest. shoo. Counterspell can get a little confusing. Of the above - I'd put enemies abound, fear and melf's minute meteors as good choices for a first pick on 3rd level spells. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Choose up to ten nonmagical objects within range that are not being worn or carried. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. Components: V, S, M (an object with the image of a dragon engraved on it, worth at least 500 gp) Duration: Concentration, up to 1 hour. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Yes. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. Restrained A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Casting Time: 1 bonus action. A disintegrate spell destroys the wall instantly, however. A wave of thunderous force sweeps out from you. Range: 90 feet. But if it effects everything else you carry, why would it. Actions. Description. Gaseous Form. Kinder reader Inflection wanted. Wizard. Casting Time: 1. Hit: 16 (3d6 + 6) bludgeoning damage. Casting time: 1 Action. Paladin if you want to go smiting all day long. This is fairly simple since you usually only need to move one creature or the other 5 or 10 feet depending on the grappler’s reach. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. It's a classic "specific vs general" case, which per the PHB, specific always wins. Beyond their obvious tie to the Celestial Plane, they also start the game with. It’s also available on sorcerer, warlock, and wizard classes. The condition also ends if. Spellcasting Cantrips. The resulting cloud dissipates immediately afterward. Thunder Step Spells Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Details File Size: 23724KB Duration: 8. Terrain explosions will be loud enough to cause Thunder Damage in the general vicinity of the blast. It is the 5etools platform of choice for VTT integrations. On the orc’s turn, it steps forward to get revenge. As a multiclass character, you must have at least a Strength score or Dexterity score of 13 and an Intelligence score of 13 to take a level in. Custom Lineage. Jester tries to Banish the large demon, but only succeeds in getting its attention. 546 4. For the wizard spell list without optional spells, see Core Wizard Spell List. I suggest Oath of Vengeance if you go with paladin. Each creature in the line must make a Dexterity saving throw. A quick Thunderstep later, we're 60' down the hallway that was across the room & 1/2 the enemies are downed. If your group uses the multiclassing rules from the Player’s Handbook, here’s what you need to know if you choose blood hunter as one of your classes. Immediately after you disappear, a thunderous boom sounds, and each. Moreover, since the spell has a somatic component, you need at least one free hand to perform it. You can avoid provoking an opportunity attack by taking the Disengage action. It also helped that I was able to get a discount on it, since we just saved the local economy by clearing their mines of a curse. On a hit, the creature must make a Charisma saving throw. This should be balanced. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Languages Deep Speech, Undercommon, telepathy 120 ft. Ability Score Minimum. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. S. Casting Time: 1 action. The thunder can be heard from up to 300 feet away. Fighter instead gives a lot of useful option at 3rd level, so just pick your favourite. The spell does what it says it does, and the condition (Grappled) does what it says it does. Cobalt steel forms rings around your calves and reinforces the toes of the boots. Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. Beak.